The passive value is used when no potential is spent on making an active roll, yet a result needs to be obtained, e.g. for setting a difficulty for another actor performing an active roll.
To calculate a passive value, first compose a roll as if the maximum allowed potential was used. The wild die and any normal dice are worth 3 each, with bonus dice being worth 2 each. Malus Dice negate first bonus dice and then normal dice as usual.
If the composed roll ends up consisting of only the wild die, treat the passive value as 5.
| Roll | 1P | 2P | 3P | 4P | 5P |
|---|---|---|---|---|---|
| 0B | 6 | 9 | 12 | 15 | 18 |
| 1B | 8 | 11 | 14 | 17 | 20 |
| 2B | 10 | 13 | 16 | 19 | 22 |
| 3B | 12 | 15 | 18 | 21 | 24 |
| Die Type | Worth | Notes |
|---|---|---|
| Wild die | 5 | When the only die in the roll. |
| Wild die | 3 | When with other dice. |
| Normal die | 3 | |
| Bonus die | 2 | |
| Malus die | -2 | When negating a bonus die. |
| Malus die | -3 | When negating a normal die. |