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Rolling Initiative

When entering into real time, the actors involved all roll initative. In addition to the wild die, each actor can add as much potential to the roll as their skill level in movement. The potential added will be taken from the actor’s potential for the the first round.

Amgus has 10P and 2 levels in movement. When rolling initative, he may spend 0-2 potential from his first round’s initative and add it to the roll.

Seizing the Initative

As an action, an actor may roll for initative as normal and use the new result as the initative for the upcoming rounds.

Amgus has rolled an initative of 4, putting him last in the initative order. When it becomes his turn, he spends 2P to make a new initative roll. This time he rolls 13, advancing him a few places in the turn order for the next round and beyond.

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