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Ranged Weapons
Name Grip Damage Type Range Group Properties
Crossbow 2H Medium Medium Bows Missile, Powerful, Slow
Hand Crossbow 1H Light Short Bows Missile
Heavy Crossbow 2H Heavy Long Bows Missile, Powerful, Slow
Javelin 1H Medium Medium Spears Thrown
Longbow 2H Heavy Long Bows Missile
Shortbow 2H Medium Long Bows Missile
Sling 1H Light Medium Slings Missile
Staff-Sling 2H Medium Medium Slings Missile
Throwing Axe 1H Medium Short Axes Thrown
Throwing Knife 1H Light Short Short Blades Thrown

Ranged Weapon Damage

When determining the physical damage caused by a ranged attack, combine the actor’s skill level in ranged combat with the damage type for the weapon used. Note that any bonus dice applied to the ranged combat roll made to hit the target are not made a part of the damage roll.

Ranged Combat Light Medium Heavy
1 2D + 1B 2D + 2B 2D + 3B
2 3D + 1B 3D + 2B 3D + 3B
3 4D + 1B 4D + 2B 4D + 3B
4 5D + 1B 5D + 2B 5D + 3B
5 6D + 1B 6D + 2B 6D + 3B

Range

While many projectiles can fly quite far, the effective range is considerably shorter - especially when in the heat of combat! When using a ranged weapon against a target beyond the effective range, apply malus dice to the attack roll as per the table below.

Range Effective Range 1M 2M 3M
Short Up to 10 meters 15m 20m 25m
Medium Up to 20 meters 30m 40m 50m
Long Up to 40 meters 60m 80m 100m
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