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Melee Weapons
Name Grip Damage Type Group
Battle Axe 1-2H Medium Axes
Club 1H Light Bludgeons
Mace 1H Medium Bludgeons
Maul 2H Heavy Bludgeons
Quarterstaff 2H Light Bludgeons
Warhammer 1-2H Medium Bludgeons
Glaive 2H Heavy Polearms
Halberd 2H Heavy Polearms
Dagger 1H Light Short Blades
Shortsword 1H Light Short Blades
Pike 2H Heavy Spears
Spear 1-2H Medium Spears
Arming Sword 1H Medium Swords
Bastard Sword 1-2H Medium Swords
Falchion 1H Medium Swords
Greatsword 2H Heavy Swords
Longsword 2H Medium Swords
Rapier 1H Medium Swords

Melee Weapon Damage

When determining the physical damage caused by a melee attack, combine the actor’s skill level in melee combat with the damage type for the weapon used. Note that any bonus dice applied to the melee combat roll made to hit the target are not made a part of the damage roll.

Melee Combat Light Medium Heavy
1 2D + 1B 2D + 2B 2D + 3B
2 3D + 1B 3D + 2B 3D + 3B
3 4D + 1B 4D + 2B 4D + 3B
4 5D + 1B 5D + 2B 5D + 3B
5 6D + 1B 6D + 2B 6D + 3B

Two-handed Melee Weapons

When using a melee weapon with both hands, the weapon also gains the weapon property powerful.

Hilda of Kullsala grips her medium, winged spear with both hands. When thrusting with it, she will base the damage on her melee combat of 3 and add 2B for a total of 6D physical damage, including the wild die. If the damage roll beats her target’s resistance by 5 or more, it is treated as a massive success, causing two wounds.

Dual Wielding

Using a pair of one-handed melee weapons counts as using a two-handed weapon. Use the damage type for the heaviest of the two weapons being wieleded.

Amgus is attacked by a raging bandit swinging an axe and a dagger, the former being a medium weapon and the latter a light weapon. If the bandit hits, she may add 2B to her damage roll and will cause two wounds if she beats Amgus’ resistance by 5 as the pair of weapons is counted as being a two-handed _medium weapon.

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